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Developed diegetic UI that clearly conveyed pertinent information to players
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Designed diegetic menus to preserve player immersion outside of gameplay ​
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Controlled game direction to be consistent, contextual, and immersive
Mapstermind
3D Couch Co-op Party Game
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UI/UX Designer
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Lead Designer
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Product Owner
Team Size: 16
Sep '21 - May '22
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Co-founded Earthbreak LLC
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Controlled UI direction to be consistent and contextual
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Weighted and rigged main character model and main boss enemy ; applied external animations to the main character and animated the boss enemy using IK constraints
ModBots
3rd-Person Action Roguelike
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Lead UI Designer
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Rigging Artist
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Animator
Team Size: 18
May '21 - Aug '21
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Designed, documented, created, and implemented enemy assets and behavior
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Rigged, weight painted, animated, and implemented main character model sourced from SketchFab
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Creatively re-contextualized movement mechanics from a character movement pack sourced from Unity's Asset Store.
Bugged
3rd-Person Stealth Game
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All Roles
Sole Developer
Sep '21 - May '22