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  • Developed diegetic UI that clearly conveyed pertinent information to players

  • Designed diegetic menus to preserve player immersion outside of gameplay ​

  • Controlled game direction to be consistent, contextual, and immersive

Mapstermind

3D Couch Co-op Party Game

  • UI/UX Designer

  • Lead Designer

  • Product Owner

Team Size: 16

Sep '21 - May '22

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  • Co-founded Earthbreak LLC

  • Controlled UI direction to be consistent and contextual

  • Weighted and rigged main character model and main boss enemy ; applied external animations to the main character and animated the boss enemy using IK constraints

ModBots

3rd-Person Action Roguelike

  • Lead UI Designer

  • Rigging Artist

  • Animator

Team Size: 18

May '21 - Aug '21

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  • Designed, documented, created, and implemented enemy assets and behavior

  • Rigged, weight painted, animated, and implemented main character model sourced from SketchFab

  • Creatively re-contextualized movement mechanics from a character movement pack sourced from Unity's Asset Store.

Bugged

3rd-Person Stealth Game

  • All Roles

Sole Developer

Sep '21 - May '22

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